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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Toc

Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project FREE CHAPTER 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Index

Symbols

3D Cartesian coordinate system 23

3D Spatial Blend 439

A

Action 241

advanced effects

applying 421-428

Depth Map 419

High Dynamic Range (HDR) 419

using 418

AI techniques

bulletPrefab field, adding 291-298

AI techniques, with sensors 244

debugging, with Gizmos 255-263

three-filter sensors, creating with C# 244-250

three-filter sensors, creating with Visual Scripting 251-255

ambient lighting

configuring, with skyboxes 377-382

Android

building 651-659

reference link 642

Animation Controllers 545

integrating 545-551

Animator 545

Skinning Animation, using 537, 538

AR Foundation

project, creating 640-644

tracking features, using 644-651

using 640

AR game

creating 663

player and enemies, spawning 663-666

player and enemy behavior, coding 666-672

assets 11, 17

configuring 99

importing 79

importing, from Asset Store 82-89

importing...

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