As we continue on our 2D game development experience, we go deeper chapter by chapter into what I consider the most important topics. Here, we will analyze our own character in depth to gain an understanding of the components that we'll use to change our character's behaviors. So now, please select Ellen's GameObject and take a look at its components.
We will focus on the following components:
- Character Controller 2D
- Player Input
- Player Character
- Damageable
- Damager
- Bullet Pool
- Inventory Controller