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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
Languages
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Summary

This has been the last chapter where we will read about our enemies.

We had the chance to learn about the Boss's strategy. We learned which component controls the melee attack and which one the ranged attack, and most important, what can we do to change its behaviors.

We also found out that the enemy has a scanner that is used to trace us, so it is very difficult for us to sneak on them and attack.

We had the chance to read about the enemy HP and shields, and how to make them stronger or weaker in order to increase or decrease the challenge level.

Before going on, we should play every level that we have created so far many times, making sure every stage is balanced and that we are completely sure we can move on. It is important to continually test our game.

This was everything needed to know about the game and level design. In the following chapters, we will have...

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