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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

You're reading from   Grome Terrain Modeling with Ogre3D, UDK, and Unity3D Create massive terrains and export them to the most popular game engines

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Product type Paperback
Published in Feb 2013
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ISBN-13 9781849699396
Length 162 pages
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Author (1):
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Richard A. Hawley Richard A. Hawley
Author Profile Icon Richard A. Hawley
Richard A. Hawley
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Summary


In this final chapter we exported terrains as RAW and 3D models for Unity and used a simple script to import splat data from GROME. We installed a plugin for UDK and exported the terrain into the Unreal Editor along with material layers. Finally, we looked at Ogre3D and exported our scene for the viewer application.

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