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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Extended Topics

The completed snippet meets the immediate needs of our application, but that doesn’t mean that there aren’t ways to improve it! The following are a few ideas you might pursue on your own that could enhance the scene. Join the BJS and the Space-Truckers community by posting and sharing your snippets over at the Space-Truckers Discussions board (https://github.com/jelster/space-truckers/discussions) or over on the BJS forums (https://forum.babylonjs.com/). The discussion boards and forum aren’t just there to share your accomplishments, however. They’re a place where you can post questions or issues you’re encountering, with a thriving community that loves to help.

You could do the following:

  • Remove the helix-like appearance of the planet trails. The spin animation and the trail mesh are both parented to the planet. As the planet rotates, the trail mesh gets twisted around. One approach to fixing this could be to add a TransformNode...
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