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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 FREE CHAPTER 2. Chapter 2: Coin Dash – Build Your First 2D Game 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Finishing touches

Now that you’ve completed the main structure of the game, and hopefully designed a few levels for the player to enjoy, you can consider making some additions to improve the gameplay. In this section, you’ll find a few more suggested features – add them as-is or adjust them to your liking.

Sound effects

As with the previous projects, you can add audio effects and music to improve the experience. In res://assets/audio/, you’ll find audio files you can use for different game events, such as player jump, enemy hit, and item pickup. There are also two music files: Intro Theme for the title screen and Grasslands Theme for the level scene.

Adding these to the game will be left to you, but here are a few tips:

  • You may find it helpful to adjust the volume of individual sounds. This can be set with the Volume dB property. Setting a negative value will reduce the sound’s volume.
  • You can attach the music to the master level...
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