Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

Arrow left icon
Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 FREE CHAPTER 2. Chapter 2: Coin Dash – Build Your First 2D Game 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Creating the player scene

The Godot node that implements kinematic movement and collision is called CharacterBody 2D.

Open a new scene and add a CharacterBody2D node named Player as the root and save the scene. Don’t forget to click the Group Selected Node(s) button. When saving the Player scene, you should also create a new folder to contain it. This will help keep your project folder organized as you add more scenes and scripts.

Look at the properties of CharacterBody2D in the Inspector. Notice the default values of Motion Mode and Up Direction. “Grounded” mode means the body will consider one collision direction as the “floor,” the opposite wall as the “ceiling,” and any others as “walls” – which one is determined by Up Direction.

As you’ve done in previous projects, you’ll include all the nodes the player character needs to function in the Player scene. For this game, that means handling...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image