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Go Design Patterns

You're reading from   Go Design Patterns Best practices in software development and CSP

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Length 402 pages
Edition 1st Edition
Languages
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Author (1):
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Mario Castro Contreras Mario Castro Contreras
Author Profile Icon Mario Castro Contreras
Mario Castro Contreras
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Table of Contents (11) Chapters Close

Preface 1. Ready... Steady... Go! FREE CHAPTER 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Workers pool

One problem we may face with some of the previous approaches to concurrency is their unbounded context. We cannot let an app create  an unlimited amount of Goroutines. Goroutines are light, but the work they perform could be very heavy. A workers pool helps us to solve this problem.

Description

With a pool of workers, we want to bound the amount of Goroutines available so that we have a deeper control of the pool of resources. This is easy to achieve by creating a channel for each worker and having workers with either an idle or busy status. The task can seem daunting, but it's not at all.

Objectives

Creating a Worker pool is all about resource control: CPU, RAM, time, connections, and so on. The workers pool design pattern helps us to do the following:

  • Control access to shared resources using quotas
  • Create a limited amount of Goroutines per app
  • Provide more parallelism capabilities to other concurrent structures

A pool of pipelines

In the previous chapter, we saw how...

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