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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Implementing our game's audio


In this section, we will implement the audio requirements listed in the previous section. We will import, configure, and script our game to complete the implementation. Before we get started, you should open your Unity game project. Alternatively, you can download theStarting-Chapter-12 Unity project available from the publisher's companion site.

We will implement our game's audio in three steps, each handled in subsequent sections:

  • Importing audio assets
  • Implementing Cucumber Beetle audio
  • Implementing Cucumber Man audio

Importing audio assets

Our first task is to import the audio assets into our game project. Here are the steps:

  1. Open the game project.
  2. In the Project panel, right-click Assets and select Create | Folder.
  3. Name the new folder Audio.
  4. Right-click the Audio folder and select Import Package | Custom Package.
  5. Navigate to the cucumber_man_audio.unitypackage file available from the publisher's site for this book. You should see the following screenshot pop up in...
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