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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Your First VR App

Well, four chapters of background. Hopefully you just skimmed the last chapter, although I expect you'll be looking at it quite a bit, or the online documentation, as you build each of your worlds. Now that you have this background, we are well prepared to build the first React VR app. We will start by diving deep into React VR components, props, and states.

You'll learn the following topics:

  • Initial world creation/laying down the React VR framework
  • Setting up a good background image
  • How to fix background images so they are truly equirectangular
  • Adding VR components
  • Creating new VR keywords (class construction)
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