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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Summary

In this chapter, we started by choosing the Unity release and subscription plan that suits your needs. Then, you learned how to install and manage the Unity Editor by using the Unity Hub and explored the five important areas of the Unity Editor – the Toolbar, the Hierarchy window, the Scene view and the Game view, the Inspector window, and the Project window. You were then introduced to the Unity Editor toolbars and the windows provided by Unity. We also discussed what a game engine is and explored the different features provided by Unity for developers to develop games. We then introduced the .NET profiles in Unity and the scripting backends offered by Unity; you should now know the difference between the Mono scripting backend and the IL2CPP scripting backend. Finally, we demonstrated how to set up Visual Studio for Unity Editor to write code.

In the next chapter, we will start with a detailed introduction to the basic concepts of scripting in Unity, such as GameObjects, components, and some special, important components such as Transform. We will also introduce you to the life cycle of a script instance. Then, we will discuss how to create objects from scripts and how to access GameObjects or components through C# code. Some best practices for scripting in Unity will also be introduced. Finally, we will introduce packages and the Package Manager in Unity.

You have been reading a chapter from
Game Development with Unity for .NET Developers
Published in: May 2022
Publisher: Packt
ISBN-13: 9781801078078
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