Deciding what to do with materials
An important decision awaits you. When you were exporting your Blender assets in Chapter 6, Exporting Blender Assets, we briefly discussed what the export options in the exporter’s UI meant. However, we never really talked about the implications of keeping the materials or not. In this section, we’ll present the pros and cons of handling materials in Blender versus Godot.
Let’s assume you are now ready to import another model. For example, the Vessel.glb
file in the Start
folder is something you want to add to your game. If you take a look inside the associated Vessel.blend
file, you’ll notice that we are using a material labeled as DarkMetal. Ironically, perhaps accidentally, someone has decided to pick a light color, but the name, regardless of what the intentions are, is the same material name we used in the sconce model file.
So, what will happen when we import this file into Godot? To find out, follow these...