Conclusion
Congratulations!
You have built a point-and-click adventure game that utilizes 3D assets, incorporates camera and character controllers that respond to player inputs, triggers visual and sound effects for feedback, follows player progress, and loads a new level.
This chapter will cover a topic that is usually covered when you come to the finish line. We will show you how to export your game so that you can share it with the rest of the world. That being said, we’ll also discuss reasons why you might want to export more frequently than just waiting until the end.
After that, we’ll be fully done with the technical parts of the engine. Hence, we’ll present a few pieces of advice, more like guidelines you can follow in your development cycle to be efficient either before you start your projects or during them.
Lastly, you will look at a few game genres for which you can use Godot Engine. Every game engine is usually built around at least one...