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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Event Graph

The Event Graph window is where you'll be writing all of your Blueprint visual scripting code, creating your variables and functions, and accessing other variables and functions declared in this class's parent class.

If you select the Event Graph tab, which you should be able to see to the right of the Viewport tab, you will be shown the Event Graph window instead of the Viewport window. On clicking the Event Graph tab, you will have the following window:

Figure 1.21: The Event Graph window, showing three disabled events

You can navigate the Event Graph by holding the right mouse button and dragging inside the graph, you can zoom in and out by scrolling the mouse wheel, and you can select nodes from the graph by either clicking with the left mouse button or by pressing and holding to select an area of nodes.

You can also right-click inside the Event Graph window to access the Blueprint's Actions menu, which allows you to...

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