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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Character states

The following section outlines the primary character/vehicle states:

  • Idle: The idle state of the vehicle is an animation cycle that shows the chassis vibrating from the roaring engine and the taillights blinking.
  • Speeding: The speeding state has an animation cycle of the wheels turning.
  • Slowing: The slowing animation slows down the wheels and flashes the taillights.
  • Turning: The turning state has an animation of the vehicle tilting and moving toward the direction of the nearest track.
  • Braking: The braking animation will make the vehicle tilt and slide sideways on a forward trajectory. This state is activated only once the player crosses the finishing line.
  • Shaking: The shaking animation rises in intensity as the handling capacity of the vehicle is reduced at top speeds.
  • Flipping: The flipping animation flips the vehicle forward when it collides with a roadblock obstacle.
  • Sliding: The sliding animation turns the vehicle sideways and slides in a forward...
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