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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Using shared_preferences to save data in Android, iOS, and the web

The shared_preferences plugin allows simple data (key-value pairs) to be asynchronously persisted locally and is currently available for Android, iOS, and Flutter for Web.

This is possible because shared_preferences wraps different technologies based on the system on which it's run. In iOS, it leverages NSUserDefaults; in Android, it leverages SharedPreferences, and in the browser, it leverages the window.localStorage object. Basically, you have a universal way to save data and don't have to worry about duplicating any code for the different devices on which your app will be running.

shared_preferences should not be used for critical data as data stored there is not encrypted, and writes are not always guaranteed. For sensitive or critical data, other technologies that we've used in previous chapters...
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