Chapter 1, Getting Started with Flutter, will help you set up your development environment.
Chapter 2, Dart: A Language You Already Know, introduces Dart, its syntax, and its patterns.
Chapter 3, Introduction to Widgets, shows how to build simple user interfaces with Flutter.
Chapter 4, Mastering Layout and Taming the Widget Tree, shows how to build more complex screens made of several widgets.
Chapter 5, Adding Interactivity and Navigation to Your App, contains several recipes that add interactivity to your apps, including interacting with buttons, reading a text from a TextField, changing the screen, and showing alerts.
Chapter 6, Basic State Management, introduces the concept of State in Flutter: instead of having screens that just show widgets, you will learn how to build screens that can keep and manage data.
Chapter 7, The Future Is Now: Introduction to Asynchronous Programming, contains several examples of one of the most useful and interesting features in programming languages: the concept of the asynchronous execution of tasks.
Chapter 8, Data Persistence and Communicating with the Internet, gives you the tools to connect to web services and persist data into your device.
Chapter 9, Advanced State Management with Streams, shows how to deal with Streams, which are arguably the best tool to create reactive apps.
Chapter 10, Using Flutter Packages, teaches you how to choose, use, build, and publish Flutter packages.
Chapter 11, Adding Animations to Your App, gives you the tools you need to build engaging animations in your apps.
Chapter 12, Using Firebase, shows how to leverage a powerful backend without any code!
Chapter 13, Machine Learning with Firebase MLKit, shows how to add machine learning features to your apps by using Firebase.
Chapter 14, Distributing Your Mobile App, outlines the steps required to publish an app into the main stores: the Google Play Store and the Apple App Store.
Chapter 15, Flutter Web and Desktop, shows you how to use the same code base to build apps for the web and desktop.