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Expert Delphi

You're reading from   Expert Delphi Robust and fast cross-platform application development

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781805121107
Length 424 pages
Edition 2nd Edition
Languages
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Authors (2):
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Marco Cantù Marco Cantù
Author Profile Icon Marco Cantù
Marco Cantù
Paweł Głowacki Paweł Głowacki
Author Profile Icon Paweł Głowacki
Paweł Głowacki
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Building Blocks FREE CHAPTER
2. Chapter 1: Fasten Your Seat Belts 3. Chapter 2: Mind Your Language 4. Chapter 3: Packing Up Your Toolbox 5. Chapter 4: Using the Parallel Programming Library 6. Part 2: Going Mobile
7. Chapter 5: Playing with FireMonkey 8. Chapter 6: FireMonkey in 3D 9. Chapter 7: Building User Interfaces with Style 10. Chapter 8: Working with Mobile Operating Systems 11. Chapter 9: Desktop Apps and Mobile Bridges 12. Part 3: From Data to Services
13. Chapter 10: Embedding Databases 14. Chapter 11: Integrating with Web Services 15. Chapter 12: Building Mobile Backends 16. Chapter 13: Easy REST API Publishing with RAD Server 17. Chapter 14: App Deployment 18. Chapter 15: The Road Ahead 19. Index
20. Other Books You May Enjoy

Ready-to-use 3D objects

In the first part of this chapter, we looked into some of the low-level and direct APIs for building 3D apps in FireMonkey. Now let’s start looking in more detail into the ready-to-use components.

There are different 3D objects that we can use in our Delphi FireMonkey apps, from really simple ones, such as TStrokeCube or TGrid3D, that just render a few lines in 3D space, to more complex components that maintain their own vertex and index buffers for drawing complex geometries with triangles. This is a typical approach for rendering arbitrary geometries in 3D apps such as mobile games and it requires quite a lot of coding.

At the lowest level, all 3D objects inherit from the TControl3D class, which introduces location and transformations in 3D space. This class also adds interactivity to all 3D controls by implementing different mouse events that are translated to touch events on mobile targets. These user events have different parameters that provide...

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