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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Implementing interactive gestures

If standard actions are immediate to enable and use (binding them to TAction instances), different behavior is often expected by the user. Instead of waiting for the full gesture to be completed (and recognized), some touch-driven features imply the execution of some code during the life of the gesture itself.

Typical examples are the following:

  • Zoom: This gesture is about two fingers getting closer to or further from each other, in a pinch movement.
  • Pan: This gesture is about a single finger sliding on the touch screen (not necessarily in a straight direction).
  • Rotate: This gesture is about two fingers mimicking the act of rotating an object.
  • Long tap: This gesture is about pressing and keeping a single finger on the touch screen.

Other variations include the double tap, press, and tap. You can check the InteractiveGesture property of the Touch node of the form for a complete list.

For instance, you may want to implement a way for the...

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