Chapter 11. Effects and Sound
CryENGINE hosts a very modular effects system, allowing the spawning of effects at runtime with minimal effort. The engine also features FMOD integration, giving the developer the tools for dynamic playback of audio, music, and localized dialogs.
In this chapter we will cover the following topics:
- Learning about the effects and sound systems
- Discovering how to create and trigger material effects
- Learning how to export and customize sounds via FMOD Designer
- Playing back custom sounds
- Learning how to integrate sounds into particles and physical events