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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

UI Emulator, UI Actions, and FreeSDK example menus


In this part, I want to talk a bit more about the UI Emulator and the example UI Actions for the FreeSDK example menus.

We already used the UI Emulator to test the simple functions of our HUD. But this is not the only thing you can do with the UI Emulator. You can also trigger UI Actions and emulate system events, such as OnSystemStarted, to see if your UI Action flow behaves as expected. For this purpose, you can enable Flow Graph updates on all UI Actions via the UI Emulator.

But first let's have a look at UI Actions.

UI Actions ā€“ Flow Graphs to control the UI

If you create a new UI Action, it is basically just a normal Flow Graph that behaves like any other Flow Graph. But there are some differences, which are listed as follows:

  • Although a normal Flow Graph belongs to an entity, this Flow Graph only exists if the belonging entity is loaded. A UI Action is a standalone Flow Graph.

  • Normal Flow Graphs only exist if a level is loaded, because entities...

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