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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - setting up 3ds Max units to match CryENGINE scale


Different game engines use a different scale to represent objects; in our case, let's set up our 3ds Max application to work with the CryENGINE 3.

  1. Open 3ds Max.

  2. On the top menu bar of 3ds, locate the Customize tab. Click on it and select Units Setup from the list.

    You will now see a dialog box as seen in the following screenshot:

  3. In the Units Setup dialog box, change the Display Unit Scale option to Metric, and in the drop-down box, select Meters.

  4. Next, click on the System Unit Setup button.

  5. In this new dialog box, change the System Unit Scale to 1 Unit = 100.0 Centimeters. This effectively matches 3ds Max to the same scale as the CryENGINE SDK.

  6. Click on OK to save the settings and go back to your 3ds scene.

    There is a very useful function available in Sandbox for us, to test our unit setup within 3ds Max.

  7. Open the Sandbox application to any level.

  8. Create a 1 x 1 x 1 meter Solid entity.

    Note

    Review Chapter 3, Playable Levels in No Time...

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