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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Summary

In this chapter, we have seen the most probable development lines of the Rust ecosystem in the next few years—support for IDEs and for interactive programming; the maturity of the most popular crates; widespread support of the new asynchronous programming paradigm and its keywords (async and await); further optimization of both the compiler and the generated machine code; and widespread support of embedded systems programming.

We have learned how to write asynchronous code and a possible way to define and use const generics (still unstable at the time of writing).

We have seen that there are quite a lot of application areas where Rust could really shine. Of course, if you are going to use it only for fun, the sky is the limit, but for real-world applications, the ecosystem of libraries and tools can really decide the viability of a programming system. Now, at last, the critical mass of high-quality libraries and tools is about to be reached.

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