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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — creating the objects


We will now create the objects for our level editor. This will be similar to the objects we've made in our BounceBall game, but will also include the Graphical User Interface (GUI) objects for easy map editing.

  1. 1. Before making the editor, calculate the corners of where pegs and portals can be placed in your level editor. This can be done by taking a peg in the BounceBall project and moving it to the top-left and bottom-right corners of the target play area and recording its X and Y position. In this book, the smallest peg X and Y values allowed will be 34,170, and the largest will be 714, 476.

  2. 2. Start a new Construct Classic project and set its application name to BounceBall Level Editor. Save this as Editor.cap in your project folder.

  3. 3. Rename the starting layout to Editor and its event sheet to Editor events.

  4. 4. On this layout, create 4 layers: EditorHUD, EditorObjects, Objects, and Background, with EditorHUD being topmost.

  5. 5. Next, create three...

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