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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
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Authors (2):
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Jesse Glover Jesse Glover
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Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Using Unity events for input


The third software pattern we will explore using Unity Events. Events allow decoupling of the source of the event from the consumer of the event. Basically, events are a messaging system where one object triggers an event. Any other objects in the project can listen for the event. It can subscribe a specific function to be called when the event occurs.

You can set this up using drag-and-drop via the Unity Inspector. Or you can subscribe listener functions in scripts. In this example, we will minimize the scripting involved, and use the Unity editor to subscribe to events.

Note

Events are a very rich topic and we can only introduce them here. For more information on using Unity Events, there are a lot of good references online, including the Unity tutorials https://unity3d.com/learn/tutorials/topics/scripting/events and https://unity3d.com/learn/tutorials/topics/scripting/events-creating-simple-messaging-system.

The following diagram illustrates the relationship between...

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