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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

An introduction to Angry Fish


I'm sure, just by reading that title, you know what to expect from this chapter and game. The player will have to use a catapult to hurl a series of extremely offended (haven't yet worked out why they're offended) fish towards an intricately constructed scaffolding, thereby bringing it down and destroying the cats that are housed within.

We shall go about this chapter in the following way:

  • Creating a scene with some bodies and fixtures with RUBE

  • Running the scene within RUBE

  • Creating the game's bodies with RUBE

  • Adding custom properties to a scene with RUBE

  • Exporting the scene and generating a level in Cocos2d-x using b2dJson

  • Defining the Fish class and its various subclasses

  • Defining the Cat class and finishing up the game

This is what we will achieve by the end of this chapter:

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