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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Summary


With this chapter, we finish all the physics games in this book. I truly believe we have done quite well in this chapter. You have learned how much work is offloaded from the developers if we use a capable physics editor. You have learned about some of the versatile features of RUBE and created five beautiful levels with it. You have also learned about ray casting in Box2D, and used it to implement some simplistic explosions for our most "physical" physics game yet.

Our next chapter will be our last game in this book. It is a game that I have been personally looking forward to creating for a long time. I hope you will enjoy it as much as I will!

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