Summary
In this chapter, we have covered the most relevant new features that Epic Games has introduced with Unreal Engine 5. We understood what Nanite is and how it works. We are now able to convert a Static Mesh into a Nanite mesh and take advantage of the cluster geometry virtualization system. We have also learned what an RVT is and how its usage can consistently improve performance and realism. We are now able to merge assets with terrain material using an RVT. Finally, we understood what the World Partition tool does and when you need to use it and when not.
At the end of this chapter, we close the first part of this book. In this first huge part, we developed the basic knowledge that allows us to move on and raise the level.
In the next chapter, we will learn how to use the Megascans Library, and we will set the basics to start creating our environment.