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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
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Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Implementing a force-directed graph


A force-directed graph is a way of drawing an aesthetic graph using simple physics such as repealing and springs. We are going to make our graph interactive so that users can drag nodes around and see how graph reorganizes itself.

Getting ready

In this recipe we are going to use the code base from the Creating a particle system in 2D recipe in Chapter 5, Building Particle Systems. To get some details of how to draw nodes and connections between them, please refer to the Connecting particles recipe in Chapter 6, Rendering and Texturing Particle Systems.

How to do it…

We will create an interactive force-directed graph. Perform the following steps to do so:

  1. Add properties to your main application class.

    vector< pair<Particle*, Particle*> > mLinks;
    float mLinkLength;
    Particle*   mHandle;
    bool mIsHandle;
  2. In the setup method set default values and create a graph.

    void MainApp::setup(){
      mLinkLength = 40.f;
      mIsHandle   = false;
    
      float drag = 0.95f;
    ...
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