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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Implementing 2D metaballs


In this recipe, we will learn how we can implement organic looking objects called metaballs.

Getting ready

In this recipe, we are going to use the code base from the Applying repulsion and attraction forces recipe in Chapter 5, Building Particle Systems.

How to do it…

We will implement the metaballs' rendering using a shader program. Perform the following steps to do so:

  1. Create a file inside the assets folder with a name, passThru_vert.glsl, and put the following code snippet inside it:

    void main()
    {
      gl_Position = ftransform();
      gl_TexCoord[0] = gl_MultiTexCoord0;
      gl_FrontColor = gl_Color; 
    }
  2. Create a file inside the assets folder with a name, mb_frag.glsl, and put the following code snippet inside it:

    #version 120
    
    uniform vec2 size;
    uniform int num;
    uniform vec2 positions[100];
    uniform float radius[100];
    
    void main(void)
    {
    
      // Get coordinates
      vec 2 texCoord = gl_TexCoord[0].st;
      
      vec4 color = vec4(1.0,1.0,1.0, 0.0);
      float a = 0.0;
      
      int i;  
      for(i ...
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