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C++ Windows Programming

You're reading from   C++ Windows Programming Develop real-world applications in Windows.

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781786464224
Length 588 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (16) Chapters Close

Preface 1. Introduction FREE CHAPTER 2. Hello, Small World! 3. Building a Tetris Application 4. Working with Shapes and Figures 5. The Figure Hierarchy 6. Building a Word Processor 7. Keyboard Input and Character Calculation 8. Building a Spreadsheet Application 9. Formula Interpretation 10. The Framework 11. The Document 12. The Auxiliary Classes 13. The Registry, Clipboard, Standard Dialogs, and Print Preview 14. Dialogs, Controls, and Page Setup A. Rational and Complex Numbers

Chapter 3. Building a Tetris Application

In this chapter, we develop a classic Tetris game. We look further into the Window class, including text writing and drawing figures that are more complex. We look also into timing, random numbers, and graphical updates such as falling figures and flash effects. An illustration of it is shown next:

Building a Tetris Application

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