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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Using linked lists to store data


In this recipe, we will see how we can use linked lists to store and organize data. The main advantage of a linked list in the games industry is that it is a dynamic data structure. However, it is bad for searching and inserting elements, as you need to find the information. The search is O(n). This means we can assign memory to this data structure at runtime. In games, most things are created, destroyed, and updated at runtime, so using a linked list is very suitable. Linked lists can also be used to create linear data structures such as stacks and queues, which are equally important in game programming.

Getting ready

You need to have a working copy of Visual Studio installed on your Windows machine.

How to do it…

In this recipe, we will see how easy it is to use linked lists. Linked lists are a great way to store data and are used as base mechanics for other data structures:

  1. Open Visual Studio.

  2. Create a new C++ project.

  3. Select Win32 Console Application.

  4. Add a source...

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