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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Setting Flutter Web build parameters

If you run the game now using Chrome as the device, you will see you can resize the browser window and the page will resize, and components will be updated based on this, although when running the game, the performance isn't great. So, let's discuss how we compile the code for a release and deploy it via a web server for better performance.

When building a web release, we must pass a parameter to the flutter build web command to indicate the web renderer we want to choose from these two options:

  • html: Choose this web renderer if you are optimizing download size over performance.
  • canvaskit: Choose this web renderer if you are prioritizing performance and pixel-perfect consistency across platforms.

We will use canvaskit as performance is more important than download size nowadays, but just be aware that html is there as an option if you ever need it:

  1. Let's run the command that will create our release build...
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