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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Testing and debugging symbol tables

You can test your symbol tables by writing many test cases and verifying whether they obtain the expected undeclared or redeclared variable error messages. But nothing says confidence like an actual visual depiction of your symbol tables.

If you have built your symbol tables correctly by following the guidance in this chapter, then there should be a tree of symbol tables. You can print out your symbol tables using the same tree printing techniques that were used to verify your syntax trees in the previous chapter, using either a textual representation or a graphical one.

Symbol tables are slightly more work to traverse than syntax trees. To output the symbol table, you need to output information for the table and then visit all the children, not just look one up by name. Also, there are two classes involved: symtab and symtab_entry. Suppose you start at the root symbol table. In Unicon, to iterate through all the symbol tables, use the...

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