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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Exploring references for further reading

Here is a detailed bibliography of the works discussed in the previous sections. Within each subsection, the works are listed alphabetically by author.

Studying programming language design

In the area of programming language design, you may find the following items to be of interest:

  • Harold Abelson and Gerald Sussman, Structure and Interpretation of Computer Programs, Second edition, MIT Press, 1996.
  • Rafael Finkel, Advanced Programming Language Design, Pearson 1995.
  • Ralph Griswold, History of the Icon Programming Language, Proceedings of HOPL-II, ACM SIGPLAN Notices 28:3 March 1993, pages 53–68.
  • Daniel H.H. Ingalls, Design Principles Behind Smalltalk, Byte Magazine August 1981, pages 286–298.
  • John Ousterhout, Scripting: Higher-Level Programming for the 21st Century, IEEE Computer 31:3, March 1998, pages 23–30.
  • John Ousterhout, Why Threads Are a Bad Idea (for most purposes...
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