Part 1: Blueprint Fundamentals
This part will explore the basic building blocks of Blueprints. You will gain a solid understanding of how Blueprints work and will be able to start creating your own games.
This part comprises the following chapters:
- Chapter 1, Exploring the Blueprint Editor
- Chapter 2, Programming with Blueprints
- Chapter 3, Object-Oriented Programming and the Gameplay Framework
- Chapter 4, Understanding Blueprint Communication