Reviewing the projects
This section briefly outlines the contents of this book.
In the first part, we will create a high-poly FN SCAR assault rifle. Here, we will carefully introduce some essential modeling tools and techniques, while elaborating on the four-step workflow we just covered. This project will be covered over three chapters:
- Chapter 2, Creating Basic Shapes for an FN SCAR
- Chapter 3, Adding More Details with Polygon Modeling and Modifiers
- Chapter 4, Texturing and Rendering the FN SCAR
Figure 1.20 shows what you will be creating:
In the second project, we will design and model a sci-fi race ship without using any blueprints. We will use some of the tools we will have learned about in the first project and improvise our way through a medium-poly model. Once the model is complete, we will use some interesting texturing techniques to make the model appear more detailed and realistic. The second project will be covered over two chapters:
- Chapter 5, Modeling a Sci-Fi Race Ship
- Chapter 6, Texture Painting the Sci-Fi Race Ship
Figure 1.21 shows what you will be creating:
Our final and most advanced project will involve creating a T-72 tank. Here, we will use everything we’ve learned so far, as well as some new methods, to create a highly detailed top-quality modeling project. After modeling and texturing, we will use constraints to rig the tracks, which will make animation possible. This is the skill and quality level that’s typically expected from professionals in the 3D modeling industry. This project will consist of six chapters:
- Chapter 7, Modeling the T-72 Tank: Basic Shapes
- Chapter 8, Modeling the T-72 Tank Hull
- Chapter 9, Modeling the T-72 Tank Turret
- Chapter 10, Modeling Tank Tracks
- Chapter 11, Rigging Tank Tracks
- Chapter 12, Texturing the Tank
Figure 1.22 shows what you will be creating:
Every model will be textured and rendered, which allows for better presentation in a portfolio. By the end of this book, you will be able to model, texture, and present mechanical hard-surface models at virtually any level of complexity.