Chapter 8. Making the Sloop
In the last chapter, you learned a lot to help you make the modeling and animation process easier by planning out what you would do. You created templates for the top view, the front view, and the camera. You also began building your sloop by modeling some of the parts, including the mast, boom, gaff, and bowsprit. You learned a new use for Bézier curves, modeling, and you used it to make the rudder, keel, and tiller. For a change of pace, you finished off by making a short animation to the rumbling piano work of Walter Roland.
In this chapter, you will have the chance to continue to improve your modeling skills by mastering more advanced modeling techniques, including the following:
- Using Subdivision Surfaces to model the hull and learning how to optimize the number of faces you create
- Adding detail to the model with edge loops and edge rings
- Punching holes for windows in the sloop's cabin with Boolean objects
- Using Spin tools and DupliVerts...