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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Modeling an oar

We'll do a little more precise modeling with the oar. We'll be flipping groups of vertices around to make rich details while keeping the polygon count as low as possible. First, you need to know more about what you are making.

Getting a scale from an image

It's good to be able to make an object of the size you want it to be. As I used a real boat as the basis on which to build the boat model, a picture of an oar will help make a realistic oar, and as you'll discover, you can get quite a bit of information from it.

For a reference image, I went to a website and grabbed an image of an oar similar to the one shown in the following screenshot:

Getting a scale from an image

Now, I had to figure out the size of the oar. The specs on the website had the length of the oar and the width of the blade, which was enough information for me to scale things in the image and get the following basic measurements:

  • I trimmed down the image until it was just the oar and got an image that was 1954 x 178 pixels...
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