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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – refining the use of the Bézier curve handles


Ironically, you can sometimes get more control by restricting the motion. You'll try limiting the motion of the control handles to a particular axis, and you will set the control point so that only one control handle moves at a time:

  1. In Graph Editor, zoom into the keyframe on frame 19 where you stretched the cube, select one of the handles with the RMB, press the G key to grab it, and move it around with the mouse. Tap the Y key. Move the cursor around and observe how this affects the movement.

  2. Press the X key. Move the cursor around and observe how this affects the movement. Press the RMB to release the curve handle without making a change.

  3. Now, select the control point in the center of the control handle.

  4. Press the V key. Select Free from the drop-down menu, as shown in the following screenshot. Pick one of the control handles and move the cursor around and observe how this affects the curve.

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