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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Using lighting

In Chapter 3, Controlling the Lamp, the Camera, and Animating Objects, and the bonus chapter Chapter 5A, Lighting a Small Boat, we looked at the lights, and you got a chance to play around with them. Now, we will take a more in-depth look at using light.

Lighting with three lights

The three-point lighting method provides a simple and easy-to-use method to light a scene. It's the basis for many professional lighting setups, and when you understand it, you will have a solid foundation for creating more complex lighting setups.

The three lights represent the three stages of setting up the lighting, listed as follows:

  • Setting up the general brightness.
  • Controlling the shadows so everything is well lit. This does not mean bright, but rather that critical details are not lost in shadows.
  • Adding in highlights to pop the subject of the shot out from the background.

Each of the three lights has a specific name and function. These three lights are as follows:

  • Key Light: This is placed...
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