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Become a Unity Shaders Guru

You're reading from   Become a Unity Shaders Guru Create advanced game visuals using code and graphs in Unity 2022

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781837636747
Length 492 pages
Edition 1st Edition
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Mina Pêcheux Mina Pêcheux
Author Profile Icon Mina Pêcheux
Mina Pêcheux
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Creating Shaders in Unity
2. Chapter 1: Re-Coding a Basic Blinn-Phong Shader with Unity/CG FREE CHAPTER 3. Part 2: Stepping Up to URP and the Shader Graph
4. Chapter 2: The Three Unity Render Pipelines 5. Chapter 3: Writing Your First URP Shader 6. Chapter 4: Transforming Your Shader into a Lit PBS Shader 7. Chapter 5: Discovering the Shader Graph with a Toon Shader 8. Part 3: Advanced Game Shaders
9. Chapter 6: Simulating Geometry Efficiently 10. Chapter 7: Exploring the Unity Compute Shaders and Procedural Drawing 11. Chapter 8: The Power of Ray Marching 12. Part 4: Optimizing Your Unity Shaders
13. Chapter 9: Shader Compilation, Branching, and Variants 14. Chapter 10: Optimizing Your Code, or Making Your Own Pipeline? 15. Part 5: The Toolbox
16. Chapter 11: A Little Suite of 2D Shaders 17. Chapter 12: Vertex Displacement Shaders 18. Chapter 13: Wireframes and Geometry Shaders 19. Chapter 14: Screen Effect Shaders 20. Index 21. Other Books You May Enjoy Appendix: Some Quick Refreshers on Shaders in Unity

Creating hundreds of rooms with one cube… and interior mapping

Throughout the Faking depths and heights with parallax mapping section, we examined a fairly old and common technique for faking depth with a minimal amount of base geometry: parallax mapping. But in the last few years, there is another trick that shader artists have started to work on more and more, which specifically aims at creating great interior rooms in buildings very efficiently.

For example, if you have ever played the amazing 2019 Marvel’s Spider-Man PS4 video game, you might have noticed that they managed to populate the interior of their buildings in a pretty convincing way (see Figure 6.33; image from https://polycount.com/discussion/204601/interior-mapping-in-spider-man-ps4).

Figure 6.33 – The PS4 Marvel’s Spider-Man video game from 2019 (by Sony Interactive Entertainment) used interior mapping to give depth to the buildings in the city

Figure 6.33 – The PS4 Marvel’s Spider-Man video game from 2019 (by Sony Interactive Entertainment) used interior mapping to give depth to the buildings in the city

However, as...

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