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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Building the earth


According to the Bible, in the beginning, the earth was unformed and void. But in Unity, it starts as an untextured sphere. 3D objects in Unity, such as spheres, cubes, or arbitrarily shaped meshes, are rendered by default using an untextured default material.

Materials define the details of how the surface of an object should look, usually using texture images. A texture is an image that is mapped onto the surface of an object as if it were painted or was a wallpaper. This is referred to as the Albedo texture or surface reflection. Advanced materials can use other textures to simulate additional surface detail, bumps, rust, metals, and other physical characteristics.

Suppose a sphere had a surface texture like this:

The texture unwrapped from the sphere and flattened into a 2D image is called an equirectangular projection, as shown in the following figure, much like you would find in the maps of the world (see https://en.wikipedia.org/wiki/Equirectangular_projection). This...

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