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Arduino for Kids

You're reading from   Arduino for Kids A cool guide to help kids develop robots and electronics

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Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781785884818
Length 218 pages
Edition 1st Edition
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Authors (3):
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Rishi Gaurav Bhatnagar Rishi Gaurav Bhatnagar
Author Profile Icon Rishi Gaurav Bhatnagar
Rishi Gaurav Bhatnagar
Priya Kuber Priya Kuber
Author Profile Icon Priya Kuber
Priya Kuber
Vijay Varada Vijay Varada
Author Profile Icon Vijay Varada
Vijay Varada
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Toc

Table of Contents (11) Chapters Close

Preface 1. The World around Us FREE CHAPTER 2. Systems and Logic 3. Components and Connections 4. The Magic Wand 5. Hello World! 6. Safety Box 7. Make a Friend 8. Save Energy 9. High 5! 10. Plant, Meet Arduino!

The working


When the button isn't pressed, there is no connection between the two legs of the button; it will input 0V to the Arduino since the pin of the button is connected to ground through the pull-down resistor. If you recall what we learned about logic states, the Arduino should read a LOW or binary 0 in this case.

Then the button is pressed and the connection is closed; this makes a connection between its two legs, thus connecting 5V to the Arduino's I/O pin, and we read a HIGH or binary 1.

Let's walk through this code, line by line, so that you can understand what each line does:

int state = 0; 

This initializes a variable of an integer type and puts the value of 0 in it.

This is also called initializing a variable. In our case, this variable shall store the value of the state of our button. Values are assigned to variables using = ; hence, this is also called an assignment operator:

void setup() { 
  // initialize digital I/O pins 
  pinMode(2, INPUT); 
  pinMode...
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