Chapter 24. Design Patterns, Multiple Layouts, and Fragments
We have come a long way since the start, when we were just setting up Android Studio. Back then, we went through everything step by step, but as we have proceeded, we have tried to show you not just how to add x to y or feature A to app B, but to enable you to use what you have learned in your own way in order to bring your own ideas to life.
This chapter is more focused on your future apps than any other chapter in this book has been so far. We will look at a few features of Kotlin and Android that you can use as a framework or template to make even more exciting and complex apps while keeping the code manageable. Furthermore, I will suggest areas of further study that are barely touched on in this book, given its limited scope.
In this chapter, we will learn about the following:
- Patterns and the model-view-controller
- Android design guidelines
- Getting started with real-world designs and handling multiple different devices...