Chapter 6. Unifying OpenGL ES 3 and OpenGL 3
In this chapter, we will cover:
- Unifying the OpenGL 3 core profile and OpenGL ES 2
- Initializing the OpenGL 3 core profile on Windows
- Initializing OpenGL ES 2 on Android
- Unifying GLSL 3 and GLSL ES 2 shaders
- Manipulating geometry
- Unifying vertex arrays
- Creating a wrapper for textures
- Creating a canvas for immediate rendering