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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Chapter 8. Handling Input Devices and Sensors

Android is all about interaction. Admittedly, that means feedback, through graphics, audio, vibrations, and so on. But there is no interaction without input! The success of today's smartphones takes its root in their multiple and modern input possibilities: touchscreens, keyboard, mouse, GPS, accelerometer, light detector, sound recorder, and so on. Handling and combining them properly is a key to enrich your application and to make it successful.

Although Android handles many input peripherals, the Android NDK has long been very limited in its support (not to say the very least), until the release of R5! We can now access it directly through a native API. Examples of available devices are:

  • Keyboard, either physical (with a slide-out keyboard) or virtual (which appears on screen)
  • Directional pad (up, down, left, right, and action buttons), often abbreviated as D-Pad.
  • Trackball, optical ones included
  • Touchscreen, which has made modern...
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