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3D Graphics Rendering Cookbook

You're reading from   3D Graphics Rendering Cookbook A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838986193
Length 670 pages
Edition 1st Edition
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Authors (2):
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Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Establishing a Build Environment 2. Chapter 2: Using Essential Libraries FREE CHAPTER 3. Chapter 3: Getting Started with OpenGL and Vulkan 4. Chapter 4: Adding User Interaction and Productivity Tools 5. Chapter 5: Working with Geometry Data 6. Chapter 6: Physically Based Rendering Using the glTF2 Shading Model 7. Chapter 7: Graphics Rendering Pipeline 8. Chapter 8: Image-Based Techniques 9. Chapter 9: Working with Scene Graphs 10. Chapter 10: Advanced Rendering Techniques and Optimizations 11. Other Books You May Enjoy

Using descriptor indexing in Vulkan to render an ImGui

Another extremely useful application of descriptor indexing is the ability to trivially render multiple textures in ImGui. Up until now, our ImGui renderer was able to use only one single font texture and there was no possibility to render any static images in our UI. To allow backward compatibility with Chapter 4, Adding User Interaction and Productivity Tools, and Chapter 5, Working with Geometry Data, we add a new constructor to the ImGuiRenderer class and modify the addImGuiItem() method in the shared/vkRenderers/VulkanImGui.cpp file. We provide a thorough discussion of the required changes here because, to the best of our knowledge, there is no small down-to-earth tutorial on using multiple textures in the Vulkan ImGui renderer.

Getting ready

Check the previous Using descriptor indexing and texture arrays in Vulkan recipe, to learn how to initialize the descriptor indexing feature.

How to do it...

Let's start...

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