Summary
In this chapter, we went through the process of building a level using Unreal Engine 4, based on a design we sketched out on paper. The level itself was simple: two rooms connected by a hallway with doors, stairs, and an elevator. We used a selection of shapes and props that were available in the Starter Content
folder to decorate our space to fit our science fiction horror theme. We also looked at how to use lights in the level to create tension and convey mood. Through Blueprints, we were able to explore level programming by animating our doors and elevator. Finally, we talked about the importance of playtesting and how constructive criticism from our players can only make our levels and games better. In the next chapter, we are going to move into using Blender and create a prop for our level, based on some of the basic shapes we used to decorate the ship during the whiteboxing process.