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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Adding objects to the scene

We can’t do much with an empty scene, so let’s fix that by adding an object to the scene.

  1. An object can be anything from mesh and bone to particles and curves. We will be adding an armature object for now. This information should stick with you, and you should have no problem with adding a plethora of objects from the Add object dropdown:
Figure 2.1 – Add menu for adding objects to the scene

Figure 2.1 – Add menu for adding objects to the scene

Important note

Keyboard shortcuts are context-based depending on where your mouse is within Blender. Placing your mouse inside the 3D viewport and pressing Shift + A will let you add objects. That’s very different from, say, pressing Shift + A inside the Shader Editor, which would let you add shader nodes. So, be mindful of where your mouse is.

Time for us to begin, starting with the basics and working our way up. Read carefully as this can get very overwhelming for new Blender users.

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